dataset: (Default)
[personal profile] dataset
Who: Ariadne ([personal profile] demonicbeauty) and Connor ([personal profile] dataset)
What: Talking about mission stuff
When: April 2
Where: Ariadne's Garden
Warnings: Tiniest bit of blood, Potential Game Spoilers.

Read more... )
demonicbeauty: (Roses)
[personal profile] demonicbeauty
Who: Ariadne and Connor
What: Talking about various humanoids
When: February 2
Where: The medicinal garden (Sigyn's district)
Warnings: None foreseen; will update as necessary

Even if Ariadne had admitted to not being Human, she still much preferred looking Human, when she could. It was like...like what? She tried to think of the best analogy she could come up with. Like Elves. They never wanted to be seen without their clothes. Which was funny, because Ariadne couldn't figure out what they were hiding. But yes. That was the best she could come up with. She felt naked in her own skin. And no amount of truthtelling was going to make that go away easily.

Anyway, she was concerned about Connor. He seemed vulnerable, somehow. Her announcement had unsettled him, and it wasn't because he hated Alastrians. There was more to it. And she didn't need a scent to tell her that. She figured she ought to ease him into the history lesson about her people and about her world.

Human skin was definitely the way to go.

She arrived at her garden early. Her plan had been to put out a few blankets so they could sit and talk, hopefully putting him at ease. But Ariadne could never really sit still and she saw one brush that needed pruning. Followed by another. Followed by another. So before she knew it, she was kneeling in the mud, hard at work tending to her plants, completely unaware of the fact that she'd destroyed yet another dress from the common wardrobe in the cottage.
itchtokill: ({Black} Adorbz)
[personal profile] itchtokill
Who: Anyone who wishes to attend!
What: Bonfire party/wish burning tradition
When: Tues, Dec 31, 2019 (from around dusk, up to/through dawn, or whenever everyone disperses and/or passes out)
Where: A wide-open area in the park, Skadi's district
Warnings: Possible language, alcohol (/potential underage drinking?); but overall this should be a pretty chill, PG party.

leave no trace of your past self. )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: our December intro log and the As Cold As Ice event
When: December 8-13
Where: Gladsheim Palace, the castle of the gods (and potentially elsewhere)
Warnings: cw: minor mentions of animal death and blood

why can't we have nice things )
[ OOC NOTES: This is the December intro log for the As Cold As Ice event! Your characters will be trapped in the castle for the whole week, although there are options for being outside in the storm described on the event post as well. Please remember to submit gift requests on this thread by December 31 and quest maps on this thread by December 10. Please let us know if you have any questions, and enjoy! ]


navigation.
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the Hæiðrs-Minni event log
When: November 16
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

morning: the funeral


The morning sun is lost behind clouds that pour in an endless rain, casting the city into a dark and gloomy shadow. The streets of Asgard are almost entirely empty, although hardly a soul can be found indoors either. Everyone is gathered instead at the riverbank on the castle grounds, where a series of boats are tethered along the short and gently tugging with the current. The native Asgardians place gifts, food, and personal belongings into the boats in memory of their lost loved ones.

Whether you've lost someone, were lost yourself, or carry some other loss within you, the natives invite you to place your own offerings in the boats to send off your sorrows together.

Several hours into the morning, once everyone has had their chance to fill the boats, Heimdall gives a short speech honoring those that fell in the recent battle as the boats are let loose down the river. Honir fires an arrow towards the last one to float away, and Odin lights it on fire as it soars overhead, the single arrow splitting into a wave of shooting stars that strike each boat dead center. The boats alight all at once, and even with the rain pouring overhead, they continue to burn as they float gently out of sight, carrying everyone's grief away with them.

all day: the dedication


Throughout the rest of the day, many of Asgard's residents seem to buzz around Firar Samka, the cultural museum in Mimir's district. A new wing has been added to document Asgard's recent triumphs, but most especially to honor the unexpected stalwart allies of the kingdom: you, the Wanderers from other worlds. This display was added to memorialize the lengths you've gone to in the name of protecting and preserving life within the realm, the core purpose of Asgard in its entirety. You are heroes among gods and this exhibit seeks to portray that for all to see.

As you wander through the display, you might see childish drawings of familiar people fighting a massive dragon, or a large painted mural of solemn faces standing off against an army of ghoulish figures. Skadi can be found beside these, sometimes twisting them into eerie motion or placing a new piece somewhere along the halls.

Elsewhere, you can find Njord alone or accompanied by some human skalds as they sing or read poetry or even sometimes reenact part of the battles against the Red Death and the Army of the Dead. Your characters can watch or join, and they might even hear their own names mentioned among the reverence and song. This is the story of Asgard and the Wanderers conquering death, and you're right at the center of it.

evening: the feast


To end the day on a high note, everyone is invited to Nādhirhöll in Tyr's district, where the entire banquet hall has been decked out in so many colors and leaves and lights that it might feel like walking into an overgrown forest tightly held in the grips of a sparkling autumn. With the growing success of the distilleries in Njord's district, vodka and ales are passed around freely alongside the mountains of food available on tables in every room. People dance and sing and lounge around the leaves with laughter and a joyful appreciation of life in the air.

If your character joins the party, they might notice themselves feeling more warm and relaxed over the course of the evening. They might have the unusual inclination to be more physically affectionate with people and vocally declare their appreciation to them. Deep in this glittering "forest," it is easy to feel lost in the warmth and comfort of good company and relative safety.

This party continues into the morning of the next day, something that many may not realize as deeply wrapped in an artificial forest as they may be. The effects of the curse fade as everyone stumbles their way out of Nādhirhöll, leaving a heavy blanket of strangely warm exhaustion behind. It's been a long and potentially emotional day, but the city seems to be brought together under a shared relief and a new tomorrow.


[ OOC NOTES: This is the event log for Hæiðrs-Minni! There are various goings-on throughout the day to acknowledge past strife and be grateful for a projected future. If you have any questions or need any help, please let us know on the mod contact page! ]
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: ANYONE
What: the grand opening of the Áræði Coliseum
When: early November (pssh dates)
Where: Tyr's district
Rating: PG-13; please take anything higher than this to a private log!



Tyr volunteered himself to the task of creating a training facility for the Wanderers to explore the powers bestowed upon them by the gods. For the God of Courage and Diplomacy, however, there is far more to such a concept than the simple notion of magic. Today, he unveils the newest attraction in his district: the Áræði Coliseum, where mortals can come to test their mettle in a wide variety of fields.

In Leikrúnhöll, you can find a large facility of smooth, clean surfaces and user-friendly controls to be able to build the right environment to practice your magic safely in. Indestructible targets, magic- or sound-proof rooms, or any other equipment you might need is available by request.

In the Karasuno Courts, you'll find every field or court necessary to play many of Earth's most popular sports, including but by no means limited to football, soccer, basketball, volleyball, swimming, tennis, and whatever else you can think of! The necessary equipment is available and a healthy number of Asgardian natives are plenty interested in learning the rules.

But because that's not enough, not by a long shot, the rest of the Áræði Coliseum is filled with a vast assortment of bizarre challenges and gravity defying sports. There's even these strange, empty holes that many people seem to cautiously avoid for fear of whatever they may do. Whatever fun, weird, and potentially dangerous challenge you can think of can likely be found in the coliseum in some fashion. American Ninja Warrior courses? You betcha. Go wild with this one.

Tyr built this place to be fun yet challenging, strenuous but exciting, and most importantly: the more people there together, the better it is. Invite your friends to a race through an inflatable obstacle course or team up to show them who's really the best at badminton. Enjoy yourselves!

[ OOC NOTE: This is the grand opening of the Áræði Coliseum, a new location in Tyr's district that will be available for use from this point forward! We have a bunch of other new locations being added all the time, so please do let us know if you have any questions or ideas!

And as a side note, we have an IC Q&A about the god powers happening here and an OOC Q&A about the god powers happening here if you need any help or have any question! ]
winscenario: (hundred fifty seven.)
[personal profile] winscenario
Who: Jim Kirk & you!
What: Jim comes back from the dead, lets some people know he's alive after all, and generally tries to cope.
When: From the 23rd to the end of the month.
Where: farm, the Benatar, Sigyn's temple
Rating: PG-13 for mentions of dying and/or turning into a zombie and mindlessly killing/hurting other people, etc.

but I just had to look )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: ANYONE leaving Asgard to face the Army of the Dead
What: the Winter is Coming event log
When: October 18 - 21 (& 23)
Where: beyond Asgard's territory
Rating: PG-13 for violence and gore; please take anything above this to a private log, and remember to use content warnings as needed!

october 18: departure.
october 18
Those willing to join Asgard in their quest to stop the Army of the Dead will be leaving at the crack of dawn alongside a huge caravan of wagons lead by every available eight-legged horse in the city. Characters are welcome to ride in one of the wagons on the way out, although they are intended to carry refugees and the injured on the way back. There will also be horses made available for single or double riders to travel alongside the caravan, generally to serve as watch guards and survey the surrounding area for danger as they travel. Everyone else will be asked to travel by foot, and the caravan will travel slowly beside them.

When everyone is prepared to leave, Honir and Sigyn will open a straight path through the forest, granting the caravan easy access to the outside world. Those that look down the path without joining the caravan in travelling down it will only see a distantly bright light at the other side of the clearing, with no other discernible details from within the kingdom. Those travelling with the caravan will have a vague, creeping feeling of being watched by something within the trees as they pass, despite the mostly common knowledge that there are no living creatures in the forest.

As soon as the caravan breaks free from the treeline, that distant light becomes a glaring brightness that stings at unprotected eyes. It was dawn when they left Asgard, the sun barely rising and the air comfortably cool - but out here, the sun is blazing in the sky and an intense heat crawls across exposed skin. It's almost immediately unbearable until Honir's voice advises everyone to "take a deep breath;" the inhale burns and almost tastes acidic, but the exhale is slow and steady and calming.

After that, while still bright and hot, it becomes much more tolerable to pass through this starkly different environment from the familiar calm of Asgard. The ground is hard packed with random splashes of greenery attempting to push through cracks in the surface. Colors are inordinately vibrant, like the entire world has been overexposed and deeply saturated beyond what anyone might consider "normal." There are still trees around, oddly placed and scarce, whose leaves are changing colors and falling to be picked up in winds that howl and shriek as they pass through.

This isn't quite the picturesque autumn reaching Asgard right now, if it can even really be called an autumn at all - and this is all that can be seen for almost an entire day of wearisome travel, until they finally come upon a small grouping of roughshod houses in what could barely be considered a township by nightfall. A few dozen humans seem to live here and many come out to greet these new arrivals with a mixture of curiosity and wariness. While no danger seems immediately present here, they've been on edge in recent days with passing news of trouble not far away. The caravan stops here for the night, both to rest before continuing their journey and to discuss the possibility of these villagers returning to Asgard with the offer of protection.

october 19: preparation.
october 19
Travel picks up at dawn again with not a moment to waste, especially given confirmation that something must be nearby. Grass becomes patchy in odd sections along the harsh earth, growing defiantly wherever it can at varying lengths and some with blooming weeds or bushes. It's almost like the ground is… confused, growing inconsistently and failing as often as not. The weather stays the same: bright, hot, and stinging slightly despite whatever clouds or shrieking winds might pass over them.

They reach the next settlement by midday, not much more developed than the last one but overcrowded by far. As they stop to speak to them, the Wanderers will learn that many of them have fled here from neighboring areas without actually having seen anything for themselves, but they are afraid and unsure of where to turn next. The ones that have seen something for themselves are frantic and fearful as one might expect after barely escaping what they are certain is an all-devouring doom.

Tyr stops here to provide some emotional relief and a sense of safety with any Asgardians and Wanderers willing to stay and reassure these terrified humans of what it means to be under Asgard's protection. Secondary precautions are set up to protect this area (henceforth referred to as Settlement One) while the rest of the caravan continues onward.

When they come upon the next grouping of buildings - what might've been the start of a township given enough time, and what we'll call Settlement Two - the sun is already setting, and the only humans that remain are those too injured to travel and those too stubborn to leave them behind. The gods decide that this is where they'll make their stand against the coming Army of the Undead. The natives begin unloading the dragonglass from the wagons, and the Wanderers can help them build barricades or start digging hasty trenches in a perimeter around the area.

Honir insists on continuing on despite vocal protests and takes a small number of riders out into the night with him. Mimir and Heimdall walk the grounds to make sure everyone is as prepared as they possibly can be, and everyone buckles down for the evening with thoughts of war not far ahead.

october 20: bloodshed.
october 20
Morning never comes for those expecting it as the sky remains darkened and a storm approaches quickly. (cw: violence, gore) Within minutes, a sudden winter (cw: violence, gore; stop at 1:30 to avoid a jumpscare) overtakes the surrounding area with sheets of snow and blistering cold. As visibility drops to nil and everyone struggles to prepare themselves for what they know is coming for better or for worse, Heimdall's voice calls out clear and firm despite the raging of the winds around you. "Hold the line," he roars, "For Asgard!"



From this point on, the battle is on! Scaled to player response and requests, there are 1000 undead wights attacking from the shrieking darkness of the storm. Many of them seem well into rotting, while others seem disturbingly fresh. On Asgard's side, there roughly 40 Wanderers, 130 human natives, Mimir, and Heimdall. Odds may look bleak, but you are geared for this fight with everything you possibly could be. The rest is up to you!

As Wanderers die in this battle, they fall to the ground lifeless and their bracelets dim a little bit. Several humans fall alongside them and the wights show no sign of slowing. 12 White Walkers watch from the far side of the battle, seemingly searching for something. And as Asgard's forces are beginning to be overwhelmed through sheer number alone, the Night King appears and decisively turns the battle in their favor by raising the dead (cw: gore, child (un)death) once more. All Wanderers and human natives that have died up to this point return as a wight and begin attacking on the side of the dead.



The White Walkers use the following chaos to pursue their true targets: the Game of Thrones cast. Realizing this and their dwindling numbers, Mimir sends every living mortal back to Settlement One with instructions to prepare whatever they can to stop the Night King while he and Heimdall hold the Army of the Dead at bay. You have roughly 8 hours to prepare, whether that's coordinating traps and defences, tending to injuries, or calming yourself enough to survive another round of combat.

Mimir and Heimdall return ahead of the coming army with just enough time to warn them and prepare before the horde floods into them once more. Their numbers seem to have greatly dwindled, however, and only 8 White Walkers remain. It gives Asgard's forces leverage but it is still a battle hard fought (cw: gore, violence). Wanderers that die in this battle, whether alive or undead, disappear by fading away as they fall; the human natives simply fall. Honir and Helga return from their scouting mission with the grim news that the Army of the Dead has scorched through Yggdrasil for miles and possibly months.

Through the combined efforts of the Wanderers against the remaining White Walkers and a long string of distractions, sacrifices, and one lucky strike with a fallen comrade's blade, the Night King is finally slain by Daenerys Targaryen and all remaining undead fall to the ground. Some disperse into golden motes of light in a fashion some might recognize while other bodies simply remain there, lifeless at long last. The battle is finally won, but not without great losses. The gods afford a few hours of rest and recovery as the unnatural winter fades away before putting the caravan back on the path to Asgard - to safety.

october 21-23: return.
october 21
The ride back to Asgard is perhaps jarring for some. Where the night had been long and dark (and certainly full of terrors), the sky is near-painfully bright and colorful. The sun blisters in sharp contrast to stinging cold and only the living remain, injured and weary though they may be. It's startlingly ordinary in comparison to the nightmare you've all lived through, and it leaves a heavy tension hanging in the air for the entire trip.

As they reach the first grouping of houses and continue on towards the kingdom, a total of roughly 230 surviving humans journey with them. They are profoundly grateful for their lives but quiet in their appreciation and their awe. What happened here and those that stood nobly against it will be remembered in the histories of Asgard, draped against a dark background.

The city is prepared for the caravan's return, a solemn celebration spreading throughout the populace even as they leap right into the task of caring for those that need it. There are tearful reunions for those relieved to see a loved one survive and desperate cries for those that did not. The injured are carted away while others still are treated right there in the streets, so dire are their wounds. And the rest passes in a blur as people find their districts and hopefully a new sense of normalcy.

It isn't until October 23 that the Wanderers that died in the battle reawaken in the castle to a concerned but relieved Frigg. From that point onward, something is just a little off for them, but they are otherwise healed and whole again. It breathes an ounce of hope and joy into a grieving kingdom, as the natives regard them with awe and reverence, celebrating again the might of Asgard and the wonder of the Wanderers.

[OOC NOTES: This is the mingle log for the Winter is Coming event! Going up a few days late because I am busier than anyone's bee, thank you so much for your patience. Given all of the plotting and discussion, we upped the stakes for this one a little bit to give you one epic fight to win. This means there are more White Walkers to kill and more wights to join them! Please note the updates to the event description, including that the lore around PC death was adjusted a little bit and that only characters that die at Settlement Two are turned into wights. In the end, Asgard lost over half of those that initially left the city but returned with another 170 survivors, which nearly doubles the city's population overall. Remember that characters that die in this event only receive one death consequence, regardless of how many times they are actually killed. Please let us know if you have any questions about how any of this works. Enjoy!!]
benedicus: (107.)
[personal profile] benedicus
Who: Aziraphale & You!
What: Open & closed prompts.
When: Mid-September to late October
Where: Various, places all over.
Rating: Language, maybe. From others.

( all prompts listed in comments below. please feel free to create your own starter if you'd like or reach out to me and i'll write you one! )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: October's intro log and event, Don't Say It, Don't Say It
When: October 8
Where: EVERYWHERE
Rating: PG-13; please take anything higher than this to a private log!

Before the sun is even properly rising, Asgard is a city in motion. The news spreads slowly but those that hear it act quickly, and by the time most people are beginning to wake up, the other half of the city is already running around from one task to the next. It seems like everyone is doing their best to make themselves useful in whatever way they can, from the youngest to the oldest in the city.

Asgard is going to war. And the entire city, even those not joining the fighting, is seems to be going with it with it.



there goes our nice quiet neighborhood )

[ OOC NOTES: This is the October intro log and event log for Don't Say It, Don't Say It! Please remember to continue plotting with each other on the event post, as we will be using your comments to scale a measure of success in terms of how many human natives you manage to save from the Army of the Dead. There are still some volunteer positions open as well: Honir's Expedition is still looking for more members, groups are still forming to take down the White Walkers, and we will be rolling for who kills the Night King on October 18. Let us know if you have any questions, and enjoy! ]
winscenario: (seventy nine.)
[personal profile] winscenario
Who: Jim Kirk & YOU!
What: Jim wants to learn how to wield a sword (and some other weapons)
When: Now-ish
Where: Temjask arena
Rating: PG-13 for possible mild violence, fighting and minor injuries

so lift your sword )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the Oh, the Cows in the Meadow event
When: September 10 - 15
Where: all over Asgard!
Rating: PG-13; please take anything higher than that to a private log!



this is why we can't have nice things )

[ OOC NOTE: This is the mingle log for the Oh, the Cows in the Meadow event! Chickens, cows, and pigs will be available from this point onward in the game for their various animal products, although the natives could certainly use some help figuring out how to go about that business. As stated, there will be a network post to discuss whether or not the gods should allow the natives to continue their delightful animal sacrifices on September 14. We will be reading the comments on that post to determine how the event concludes. If you want your character to have input on this matter, please make sure to respond to the post! We will give it the good ol' mod bump when the time comes, so keep an eye out on plurk or discord. As always, let us know if you have any questions! ]


navigation.
dorzalta: (pic#13145563)
[personal profile] dorzalta
Who: daenerys targaryen & YOU!
What: training for battle & being a dragon
When: skadi's event and the time following
Where: all over
Rating: mature, just in case (d/t game of thrones warnings)

and so she raised me to fight )
asgardsartist: (001.)
[personal profile] asgardsartist
Who: anyone!
What: skadi's curse is turning folks into a variety of creatures. mayhem likely ensues
When: 17th - 20th
Where: anywhere, but extra in skadi's district
Notes: see THIS INFO-POST for deets. also, my deepest apologies for the lateness of this log - something moderately urgent came up and ate my log-writing time.

log within )
asgardmods: (FAITH ❧ listless king)
[personal profile] asgardmods
Who: EVERYONE
What: the August intro log and first god house competition, More Than Meets the Eye
When: August 8
Where: Gladsheim Palace for breakfast, around Asgard for the game/curse
Rating: PG-13; please take anything higher than this to a private log!

morning: a warm invitation
Everyone wakes up to a friendly invitation to breakfast at the castle with the gods. For most of you, this comes as a message on your bracelet, reading:
Join us at the castle today to welcome some new Wanderers into our midst. Breakfast will be served and a lively game will be available to all of our guests, both new and old.
New Wanderers are curious on their own, and this is the first there's ever been mention of a game. Perhaps it's enough for you to make the trek to the castle, to see what all the fuss is about, or maybe even to see if there's someone you know. Perhaps you want to learn more about the game, or maybe you just want the food.

For our new guests, this comes as a bit more of a surprise. Wherever you were before in your world, without even realizing it, you wake up in a strange new place. No time or space inbetween, just an awareness of There and then Here. A matronly figure tries to explain your circumstances with a sympathetic smile, but ultimately invites you meet them all for yourselves: the Gods of Asgard, and the Wanderers that arrived before you.



The sight that greets you on the castle grounds is a rather festive one, regardless of where you're coming from. Colorful streamers and flags are draped above large tables with room for several guests. Natives bustle about, cheerfully offering food and drinks to anyone that wants some. Everyone is welcomed to mingle and greet the new Wanderers on this bright summer morning.

the game: a friendly competition
Among the brightly decorated tables are ones highlighted in a specific color for a specific god house, and most of the gods themselves can be found sitting behind it with a few of their district's natives. They are here to welcome the new Wanderers into Asgard - but they're also here to explain the rules of today's game. There are coins hidden throughout the city and disguised as mundane items, and the god house that returns the most of their coins will win an upgrade to their god housing! No hints will be given, but the natives are excited to help facilitate the activity and happily invite you to wander through their districts to find what you can.

But you don't have to know about the rules to be playing the game! The coins are already hidden throughout the city, and no one knows what they are until they've been picked up. Whether you're banding together with friends to find as many coins as you can or blindly stumbling over an unpleasant surprise, the game and the curse are in full swing!

evening: a fair prize
At sundown, all of the coins in the city disappear at once, whether they're in your pocket or still disguised as a bowl. Points will be tallied and a winner will be announced (OOCly, on August 17) - but Asgardians are keen to celebrate regardless of who wins a rather inconsequential game. The same colorful display of tables and chairs is still spread across the castle grounds, although now they twinkle with fairy lights haphazardly blinking throughout the air. Snacks and drinks are made available, as well as more dinner-shaped meals for those that request it. Mostly the natives simply want to bask in the strangeness of these Wanderers from other worlds for a moment longer - but they're also eagerly listening to any stories from the day's mischievous game. Relax, enjoy yourself, or again, just stock up on some freely served food. Whatever suits your needs today. Welcome to Asgard, dear Wanderers.


[ OOC NOTE: This is the intro log for August, as well as our first god house competition/curse: More Than Meets the Eye. You are free to play with the curse prompts and searching the city in any way you want! If you would like to submit a map to earn points for your god house, please check out the rules to learn what to do. We will accept maps until August 17, at which point a winner will be announced and members of that god house will be allowed to vote for an upgrade to their god housing. As always, please let us know if you have any questions or need any help on the mod contact page. Enjoy, friends! ]
asgardmods: (Default)
[personal profile] asgardmods
[ to make the tags visible because DW smh ]

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