FEBRUARY INTRO LOG( FEB 16TH & 17TH )
february 16 ↴ INTRO: NEW WANDERERS' ARRIVAL! Our batch of new Wanderers wake this morning, as all new Wanderers have before, on a plush bed with a mild but lingering sense of recent disorientation. Frigg greets them as per normal, though rather than outright escorting Wanderers to the front doors this time, she and Sigyn allow the Wanderers time and space to leave their bed, meet the pantheon, and even depart the palace at their own pace - but not without a warning. All Wanderers must choose a deity to tether to before dawn the next day, or else one of the gods will choose them. This is of grave importance, as that's precisely how long the magic giving them form is able to last untethered before the Mother's own magic overwhelms it.
(Though the gods are more than willing to allow Wanderers to leave, it's worth noting that many a castle servant - natives, born in this land - might see fit to intercede and insist on the choosing of a god before Wanderers step off the Gladsheim Palace grounds.)
Stepping outside, you're greeted by an almost bright and sunny day... Undermined thoroughly by a sharp, biting wind that permeates any small gap in your clothing. I bet the gods might give you a sweater, if you ask. It probably won't even look that absurd, depending on which one you ask. A trail of what seems like stringless balloons float at eye level from just outside the palace door, guiding Wanderers down the path to a notice board just outside the palace grounds. On this notice board, Wanderers find a brief handwritten guide to accessing the city map on their cuffs, specifically denoting the little colored house icons ( ⌂ ) to help Wanderers make their way to each god's housing.
Also on this board appear to be a variety of job listings, for those who want to get more involved in Asgard as a whole. But let's not get ahead of ourselves, shall we? There's more than enough time for that once you've chosen a god to tether to in the first place. february 17 ↴ GOD CURSE: CHARACTER-BUILDING WITH SKADI. The storm brewing within Skadi is hardly a secret. She was impatient during the gods' supposedly unanimous address, and in the days to follow, Sigyn (with all her desperately good intentions) tried to balm the irritation but only abraded the goddess further still. She attended the Wanderers' arrival purely by the letter of her duty and swept back out the doors as soon as that duty released her, and since then she's been holed up in her temple, her pointy-faced statues positioned just outside as sentinels meant to intimidate mortals away.
They dared to tell her that she does nothing. Nothing for the Wanderers, that is. Nothing to help them grow and self-actualize, as if these 'Wanderers' are so much more important than Asgard itself, which weakens by the day as her fellow gods fling their magic about to overprotect the Wanderers, or even to satisfy their whims. The consensus to draw back some of that wasteful protection would have pleased her, if she weren't so thoroughly fixated on the slight that preceded it.
They want her to help the Wanderers self-actualize? So be it. There's no better way, truly, than to confront and overcome the ways in which you're flawed.
So the morning after arrival day, many Wanderers wake up with a stinging, itching spot somewhere on their body. Maybe their arm, maybe their back, maybe their throat. In that spot, as it turns out, is a set of words in a deep ruddy brown (almost like old blood) under their skin as if tattooed in place. But these aren't just any words - they prey directly into the Wanderer's fears, their regrets, their insecurities, and their mistakes. They're facing down some of the worst things they've ever thought or feared about themselves.
The other gods, of course, are eager and willing to try to relieve the poor Wanderers of these cursed marks... but they find that it's not quite so easy. Wanderers who seek a god's removal of the words find that not only do the words remain, but a new set appears: Flees the truth.
But that's fine = For most Wanderers, these words disappear on their own in a day or two. A handful of unlucky souls find that their marks linger indefinitely, or seem to disappear but return at truly inopportune occasions down the line.
MOD NOTES This is the February intro log and Skadi's curse, our mini-event for this month! Skadi's curse is is entirely opt-in - not all Wanderers are affected - and is detailed more fully in the 'This Month's Events' section of the February Bulletin, and you're welcome to direct any follow-up questions to the Bulletin's mod questions top-level. You've also likely noticed that god jobs are now live! The listings themselves can be found here (same link as within the 'arrival' prompt), with a brief FAQ featured over here. |
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[ As far as motivation is concerned anyway, even if it'd still be, you know, not really the Wanderers' fault. That consideration is set aside, however, upon her hearing his questions. ]
-- Oh. Yes, it's been-- a pretty long time, now. [ It might seem even more so to her, really, since she's not been alive nearly as long as most of the others, and Asgard makes up a much larger proportion of her lifetime than it does theirs. ] I... think I might know where we can find some, if I remember right...!
[ And, you know, she does, because memories are kind of her thing. ]
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Well, okay then! Lead the way. I haven't been here long enough, I don't know this city half as good as my own.
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Of course. [ And in the same spirit, she adds a shyer, ] Right this way, sir. [ More contemplatively, ] It shouldn't be far.
[ Turning, she starts off at a comfortable pace - although considering how small she is, her stride is relatively unimpressive. Hands folding together, she presently tips her head up to tilt it at him as she regards him. Politely, she echoes a late, ]
'Your city'?
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In the land of the dead. Santa Cecilia's a small town on one side and a lot more crowded on the other. I've been dead so long, it's still strange to be anywhere else.
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-- Ah. So you're dead, too...! [ Funny, how she says that as if his being mostly devoid of fleshy parts didn't give it away. ] A lot of people are, here.
[ Which begs the question of whether or not she's included in that number, but she seems more interested in inquiring, ]
How long is... 'so long'?
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[Morbid humor is the best kind.] I've been dead ninety six years. Ninety seven if you count Asgard time, I guess. I think it would have been a new year for me by now.
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Well, maybe...! [ Going by her tone, she means that as a humorous response. ] I don't have any idea what your world is like, after all. Besides, the other skeleton I know of seemed pretty lively even without skin.
[ Although who knows what the rules are for Halloweentown? Entertainment aside, the girl almost misses a step once Héctor mentions that number. Looking up at him wonderingly, she slows. ]
Ninety six years...? [ After a beat of staring, she seems to realize there's no point in stopping and adjusts back to her original pace, still looking bemused. With a shake of her head, ] I can't imagine that much time. That's-- much, much longer than I've existed, even counting...
[ Kairi, but that doesn't bear saying. Maybe it's a hard question to answer, but Naminé seems pretty curious; ]
What is it like, being around for that long?
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He rambles away as they walk, scratching his chin.] Tough question. I suppose... I've seen the world change a lot over the years. We barely had electricity and lightbulbs when I was young and alive. No airplanes, no television, the very first cars and radios... the land of the dead's always years behind the living world, but I've seen those calculator computer things and those funny little phones. Crazy complicated compared to flipping a lightswitch, I don't think I'd ever get the hang of things like that.
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[ After that, she lapses into silence, looking genuinely interested in his response. Mouth slightly rounded, she listens with a few expression changes here and there when her face scrunches as she tries to picture some of what he's describing. ]
Those little phones... I've heard that they made some of those just after I left my worlds. I've never actually used one myself, but apparently they work kind of like the bracelets, and the network. [ Which begs the question, ] Have you had a hard time getting used to those?
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[Only to see Coco. Forget the rest of the world. He doesn't know a single living soul besides her.]
Nah, not after someone showed me how they work. I'm glad they are bracelets and not those little phones. I'm sure I'd lose mine in about ten minutes, tops.
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[ There are several types of supernatural beings, in other words. Her expression eases a bit at the other words, as though she were worried for him. (Or his ability to use technology, anyway.) ]
Oh - that's true. It is pretty convenient that they're attached. [ Speaking of which, she finds herself curling her fingers around the edge of one of her own bracelets. ] … Even if it would be nice to take them off once in a while.