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ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote in [community profile] asgardchrysalis2020-02-16 10:08 pm

INTRO LOG + SKADI CURSE.

FEBRUARY INTRO LOG( FEB 16TH & 17TH )


february 16 ↴
INTRO: NEW WANDERERS' ARRIVAL!

Our batch of new Wanderers wake this morning, as all new Wanderers have before, on a plush bed with a mild but lingering sense of recent disorientation. Frigg greets them as per normal, though rather than outright escorting Wanderers to the front doors this time, she and Sigyn allow the Wanderers time and space to leave their bed, meet the pantheon, and even depart the palace at their own pace - but not without a warning. All Wanderers must choose a deity to tether to before dawn the next day, or else one of the gods will choose them. This is of grave importance, as that's precisely how long the magic giving them form is able to last untethered before the Mother's own magic overwhelms it.

(Though the gods are more than willing to allow Wanderers to leave, it's worth noting that many a castle servant - natives, born in this land - might see fit to intercede and insist on the choosing of a god before Wanderers step off the Gladsheim Palace grounds.)

Stepping outside, you're greeted by an almost bright and sunny day... Undermined thoroughly by a sharp, biting wind that permeates any small gap in your clothing. I bet the gods might give you a sweater, if you ask. It probably won't even look that absurd, depending on which one you ask. A trail of what seems like stringless balloons float at eye level from just outside the palace door, guiding Wanderers down the path to a notice board just outside the palace grounds. On this notice board, Wanderers find a brief handwritten guide to accessing the city map on their cuffs, specifically denoting the little colored house icons ( ) to help Wanderers make their way to each god's housing.

Also on this board appear to be a variety of job listings, for those who want to get more involved in Asgard as a whole. But let's not get ahead of ourselves, shall we? There's more than enough time for that once you've chosen a god to tether to in the first place.


february 17 ↴
GOD CURSE: CHARACTER-BUILDING WITH SKADI.

The storm brewing within Skadi is hardly a secret. She was impatient during the gods' supposedly unanimous address, and in the days to follow, Sigyn (with all her desperately good intentions) tried to balm the irritation but only abraded the goddess further still. She attended the Wanderers' arrival purely by the letter of her duty and swept back out the doors as soon as that duty released her, and since then she's been holed up in her temple, her pointy-faced statues positioned just outside as sentinels meant to intimidate mortals away.

They dared to tell her that she does nothing. Nothing for the Wanderers, that is. Nothing to help them grow and self-actualize, as if these 'Wanderers' are so much more important than Asgard itself, which weakens by the day as her fellow gods fling their magic about to overprotect the Wanderers, or even to satisfy their whims. The consensus to draw back some of that wasteful protection would have pleased her, if she weren't so thoroughly fixated on the slight that preceded it.

They want her to help the Wanderers self-actualize? So be it. There's no better way, truly, than to confront and overcome the ways in which you're flawed.

So the morning after arrival day, many Wanderers wake up with a stinging, itching spot somewhere on their body. Maybe their arm, maybe their back, maybe their throat. In that spot, as it turns out, is a set of words in a deep ruddy brown (almost like old blood) under their skin as if tattooed in place. But these aren't just any words - they prey directly into the Wanderer's fears, their regrets, their insecurities, and their mistakes. They're facing down some of the worst things they've ever thought or feared about themselves.

The other gods, of course, are eager and willing to try to relieve the poor Wanderers of these cursed marks... but they find that it's not quite so easy. Wanderers who seek a god's removal of the words find that not only do the words remain, but a new set appears: Flees the truth.

But that's fine = For most Wanderers, these words disappear on their own in a day or two. A handful of unlucky souls find that their marks linger indefinitely, or seem to disappear but return at truly inopportune occasions down the line.




MOD NOTES

This is the February intro log and Skadi's curse, our mini-event for this month!

Skadi's curse is is entirely opt-in - not all Wanderers are affected - and is detailed more fully in the 'This Month's Events' section of the February Bulletin, and you're welcome to direct any follow-up questions to the Bulletin's mod questions top-level.

You've also likely noticed that god jobs are now live! The listings themselves can be found here (same link as within the 'arrival' prompt), with a brief FAQ featured over here.

iustise: (15)

[personal profile] iustise 2020-02-22 02:46 pm (UTC)(link)
Lord John Grey has his own words branded on his skin. Well, technically it is only one word, but the word is enough. For better or for worse, it is branded bold across his chest, and he is an 18th century man... He would never dare to be seen in public so unattired. In the house back in Heimdall, however? It is difficult to not feel as though he can relax, even in the closest thing he has to a home these days. John can certainly feel himself beginning to wear around the edges.

Not knowing what else to do about it, John copes in the only way he knows how. By hitting up the arena as well. Which is where Thea will find him also, looking perhaps a bit warm as, sword in hand, he practices his form for perhaps the hundredth time that day. But he dare not remove his jacket, lest he grow complacent and his collar and stock come undone.

Pausing in his steps, he raises a hand as she approaches. "Good morning!" he calls out, flashing her a smile.
redarrowqueen: (10)

[personal profile] redarrowqueen 2020-02-23 09:58 am (UTC)(link)
"Lord Grey! Morning!" never missing a beat as Thea greets John mid shot. "You asked about my bow?" since she's seen around Heimdall with her weapons. But her arms and neck speak volumes, cue her fake smile that is hiding her feelings (for now).
iustise: (Default)

[personal profile] iustise 2020-02-28 01:31 am (UTC)(link)
Lord John is pleased that he hasn't broken her concentration. The last thing he needs is to be shot by an arrow, all things considered.

"It's a remarkable weapon," he observes. "I admit, I've never had the opportunity to train with such a device myself. My father was rather partial to the sword, you see, and a rifle is much more practical on the battlefield." 

Not that he supposes that she was taking her own bow to war precisely. (And not that John's rifle is quite the modern gun either.)
redarrowqueen: (Default)

[personal profile] redarrowqueen 2020-02-28 02:44 am (UTC)(link)
"Very true. In my case it was a hobby that became more over time." as Thea disarms so John can get a closer look. "My brother and I would have contests, the loser was stuck doing dishes." but she's smiling since it is a cute story too.
iustise: (96)

[personal profile] iustise 2020-03-01 09:13 pm (UTC)(link)
Doing the dishes. John can honestly say he's not had the pleasure of the experience, but it's not exactly something that you flout in the face of others, so he offers her a smile in return as he steps closer to inspect the -- bow? It is a bow, is it not?

"My brother challenged me to a duel when I was little more than an infant," John replies. "But he made the mistake of giving me a real sword for the challenge. Stuck him with it, straight in the thigh." He glances up at her with a wry twist of a smile as he adds, "Still has the scar from it, last I saw."