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ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote in [community profile] asgardchrysalis2020-02-16 10:08 pm

INTRO LOG + SKADI CURSE.

FEBRUARY INTRO LOG( FEB 16TH & 17TH )


february 16 ↴
INTRO: NEW WANDERERS' ARRIVAL!

Our batch of new Wanderers wake this morning, as all new Wanderers have before, on a plush bed with a mild but lingering sense of recent disorientation. Frigg greets them as per normal, though rather than outright escorting Wanderers to the front doors this time, she and Sigyn allow the Wanderers time and space to leave their bed, meet the pantheon, and even depart the palace at their own pace - but not without a warning. All Wanderers must choose a deity to tether to before dawn the next day, or else one of the gods will choose them. This is of grave importance, as that's precisely how long the magic giving them form is able to last untethered before the Mother's own magic overwhelms it.

(Though the gods are more than willing to allow Wanderers to leave, it's worth noting that many a castle servant - natives, born in this land - might see fit to intercede and insist on the choosing of a god before Wanderers step off the Gladsheim Palace grounds.)

Stepping outside, you're greeted by an almost bright and sunny day... Undermined thoroughly by a sharp, biting wind that permeates any small gap in your clothing. I bet the gods might give you a sweater, if you ask. It probably won't even look that absurd, depending on which one you ask. A trail of what seems like stringless balloons float at eye level from just outside the palace door, guiding Wanderers down the path to a notice board just outside the palace grounds. On this notice board, Wanderers find a brief handwritten guide to accessing the city map on their cuffs, specifically denoting the little colored house icons ( ) to help Wanderers make their way to each god's housing.

Also on this board appear to be a variety of job listings, for those who want to get more involved in Asgard as a whole. But let's not get ahead of ourselves, shall we? There's more than enough time for that once you've chosen a god to tether to in the first place.


february 17 ↴
GOD CURSE: CHARACTER-BUILDING WITH SKADI.

The storm brewing within Skadi is hardly a secret. She was impatient during the gods' supposedly unanimous address, and in the days to follow, Sigyn (with all her desperately good intentions) tried to balm the irritation but only abraded the goddess further still. She attended the Wanderers' arrival purely by the letter of her duty and swept back out the doors as soon as that duty released her, and since then she's been holed up in her temple, her pointy-faced statues positioned just outside as sentinels meant to intimidate mortals away.

They dared to tell her that she does nothing. Nothing for the Wanderers, that is. Nothing to help them grow and self-actualize, as if these 'Wanderers' are so much more important than Asgard itself, which weakens by the day as her fellow gods fling their magic about to overprotect the Wanderers, or even to satisfy their whims. The consensus to draw back some of that wasteful protection would have pleased her, if she weren't so thoroughly fixated on the slight that preceded it.

They want her to help the Wanderers self-actualize? So be it. There's no better way, truly, than to confront and overcome the ways in which you're flawed.

So the morning after arrival day, many Wanderers wake up with a stinging, itching spot somewhere on their body. Maybe their arm, maybe their back, maybe their throat. In that spot, as it turns out, is a set of words in a deep ruddy brown (almost like old blood) under their skin as if tattooed in place. But these aren't just any words - they prey directly into the Wanderer's fears, their regrets, their insecurities, and their mistakes. They're facing down some of the worst things they've ever thought or feared about themselves.

The other gods, of course, are eager and willing to try to relieve the poor Wanderers of these cursed marks... but they find that it's not quite so easy. Wanderers who seek a god's removal of the words find that not only do the words remain, but a new set appears: Flees the truth.

But that's fine = For most Wanderers, these words disappear on their own in a day or two. A handful of unlucky souls find that their marks linger indefinitely, or seem to disappear but return at truly inopportune occasions down the line.




MOD NOTES

This is the February intro log and Skadi's curse, our mini-event for this month!

Skadi's curse is is entirely opt-in - not all Wanderers are affected - and is detailed more fully in the 'This Month's Events' section of the February Bulletin, and you're welcome to direct any follow-up questions to the Bulletin's mod questions top-level.

You've also likely noticed that god jobs are now live! The listings themselves can be found here (same link as within the 'arrival' prompt), with a brief FAQ featured over here.

thermalwind: (yeah sure I get it)

[personal profile] thermalwind 2020-02-22 07:38 am (UTC)(link)
[He peers up at the board again and notes the locations the jobs cover.] It’s a good source of information too.

But, can’t help but wonder what is out there that they’re so worried about. Guards to patrol the city edges is one thing. Scouts?

[Keith frowns and shakes his head. Scouts mean war or something dangerous is lurking in the world. But where? He crosses his arms over his chest as he says,]

Could just be looking to expand but, that seems a little concerning.
carrotkeeper: (stop asking me to burn the duster)

[personal profile] carrotkeeper 2020-02-22 05:32 pm (UTC)(link)
Guess there's always gonna be someone stirring up trouble. It's better to be prepared, but-

[Sometimes it doesn't matter how many guards and armies are standing at the ready. It doesn't matter how many walls and barriers are erected to protect the people inside. Sometimes-

They still find a way in and the thought is troubling. Whether it's daemons or people-there's a looming threat and the attack on her own home, and the events that followed, are still fresh on her mind.
]

Well, we just have to do our best to keep everyone as safe as we can. We better be ready for anything.
thermalwind: (rlly tho I'll tank and save you)

[personal profile] thermalwind 2020-02-23 04:56 pm (UTC)(link)
[He only nods in reply and turns back to the board. His eyes sweep over the jobs again and his brow furrows. Healers. Scouts. People on the council.

The ghost of his mother and Kolivan’s voices sound in unison in the back of his head. ‘They don’t have the training or power to hold this location by themselves.’ He leans back a bit and crosses his arms over his chest.]
You’re right. There’s always someone out there causing a problem. Never will stop being true.

[His thoughts crystallize as he looks one more time over the facts in front of him.] Now that I’m really looking at all this. Feels like they don’t have enough people with training to keep this city running. So, we could be looking at them solidifying their hold here. If they really are gods...

This could be about the long term instead of the short. [But the look on his face is still uneasy. He doesn’t like this at all.]
Edited (Damn phone) 2020-02-23 16:57 (UTC)
carrotkeeper: <user name=livebites> (there's no joy in salting someone)

[personal profile] carrotkeeper 2020-02-24 12:02 am (UTC)(link)
It's hard to guess what they're thinking. You never really know what their plans are. Astrals are pretty mysterious.

[Because it's never obvious and her thought process rarely leads her down the same mental path gods tread. They had a alternative plan for getting rid of the darkness in their world, but they took Noct captive in a crystal to do it, instead ridding the encroaching perpetual night themselves.

And while she's sure there's a good reason for it-she can't figure out the whys and hows.
]

Guess all we can do is go along with it until we have more information. You gonna take one of these jobs?
thermalwind: (Are you sure you’re canceling)

[personal profile] thermalwind 2020-02-25 01:00 am (UTC)(link)
Yeah, I'll start with guard and either switch to scout or do both. [He pauses and looks at her with a raised eyebrow.] You keep saying Astrals. What do you know about gods and astrals?

I've never had direct experience with anything like them. [Voltron isn't a god. It's the sum total of five pilots wills and the Lions are more like forces of nature.] And yeah, we play along until we know more. I don't trust this idea that they don't know why we're here.
carrotkeeper: <user name=ponponpon> (do not plug an open wound with trash)

[personal profile] carrotkeeper 2020-02-28 03:46 am (UTC)(link)
Be careful out there when you do. I'm sure you're used to this kind of work, but it never hurts to say it.

[Too bad she doesn't have any moogle charms to hand out in this place. It's something she needs to work on for moments like this.]

I mean-I guess they're the same. They were just called Astrals in my world and only the royal family and the Oracle really dealt with them. I think. At least I only heard stories growing up.

[And saw them in Noctis' presence only after he started his seemingly short journey to Altissia. The Astrals are beings far beyond her comprehension.

She scans the job postings, eyeing the cultivator option with some interest as she speaks.
]

I think you're right though. Gods are kinda supposed to know everything, right? It'd only make sure sense they ones here would know too. I mean. They'd have to. Someone has to know why we were brought here.